Titan Canyon

is the third campaign mission with a base. It is a defense mission with a 20 minute count-down timer.

Noteworthy locations

 * Enemies come from two different lanes, both of which are to the south of the player's base.
 * Around the 15 minute mark, allied troops down an off-shoot of the west most lane will call for rescue if not already rescued.
 * One resource cache of Minervite is available at the top of the west lane.
 * two more resource caches of Minervite are available: one at the end of each lane.
 * Enemies are clear of the lanes at the start of the match, enabling a single unit to safely walk down the lane and capture those resources for an early boost.

Tips
is notorious for it's significant difficulty spike compared to missions prior, this is because there are four main factors to this map which aren't clearly communicated to the player effectively.
 * 1) There is an additional Minervite patch to the North-West corner of the map. Building there early allows for much greater minervite income for the late game
 * 2) Building multiple Deposits allows for multiple calls of the Repair Drone command, a total of 3 will heal any unit to 99% of their max health: spacing calls out by 2-3 seconds can help with over-healing.
 * 3) The unit Laika has splash damage in a small area around the impact of it's attacks. This can be extremely helpful at destroying the weak "meat shield" swarms of hostile Rovers, allowing your bunkered Marines or turrets to focus on the more threatening enemies.
 * 4) Cliffs: Like most RTS games since the 90s, Terrain height gives a damage bonus. It is not obvious, but the initial bases given to you are at the bottom of cliffs, retreating to the tops will mean sacrificing a Barracks (and in some cases a Deposit), but the damage increase will be well worth it.